If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep.Sleeping enemies are open to melee finisher attacks (default X ).Sleep radius is affected by Ability Range.Sleep duration is affected by Ability Duration.Wakeup health threshold is not affected by Ability Strength.Sleeping enemies will wake up when the ability duration expires or if their health falls below 50% of their current values. Sleep Arrow places enemies within 6 meters of its point of impact into a deep sleep for 10 seconds.This is an intended feature by DE to limit farming methods using this tactic.This will cause multi kills with area of effect weapons to gain less stealth xp, as they will reset your bonus. Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus xp, regardless if they are unalerted.Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities. Affects Grineer Sensor Regulator drones will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow.Affects bosses and The Grustrag Three.When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point. Noise arrow is capable of affecting alerted enemies in endless missions such as Survival.When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive. Unlike typical arrows, Noise Arrow does not alert enemies upon impact.Noise radius is affected by Ability Range.Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within 20 meters of its point of impact to investigate.While Prowl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.Firing an additional Dashwire Arrow will replace the oldest active zipline. A maximum of 4 ziplines can be active simultaneously.When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon. Any obstacles between her feet and the impact point will prevent the zipline from being formed. The path from Ivara's feet to the impact point must be clear to create a zipline.Zipline range is not affected by Ability Range.Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
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